relative is the coordinates of the block within its section.coordinates is the coordinates of the block in the world.The location of the block the player's feet are in: z is the player's location in blocks South of the origin (negative values are to the North).y is the player's feet altitude in blocks.x is the player's location in blocks East of the origin (negative values are to the West).forced is the amount of force loaded chunks.dimension is the resource location of the current dimension.Made in mind for LAN connections for server caching. unload is the number of chunks that are waiting to be unloaded.load is the number of chunks that are waiting to be loaded. ticking is the number of ticking or tracked chunks.chunks may be the number of loaded (or loading) chunks.visible may be the number of ticking entities.entities is the number of registered entities.Information about server-side chunks (integrated server only): Ĭhunks W: chunks E: entities, visible, sections, chunks, ticking, load, unload ticking is the number of entity ticking chunks.sections is the number of entity sections. loadedE is the number of loaded entities.loadedC is the number of loaded chunks.cached is the number of cached chunks.entities is the number of entities in the loaded area.Ĭhunks W: cached, loadedC E: loadedE, sections, ticking.particles is the number of particles in the loaded area.distance is the server's simulation distance.entities is the number of rendered entities over the total number of entities.buffers is the number of available buffers to use in the batching process.uploads is the number of pending uploads to the video card.batch is the number of pending chunks to be batched.distance is the client-side render distance, that is, the value of the Render Distance option."(s)" is only present if smart culling is enabled, which is always the case in vanilla.sections is the number of sections rendered over the total number of sections in the loaded area.down is the average number of packets received by the client during a game tick.Ĭ: sections (s) D: distance, pC: batch, pU: uploads, aB: buffers.up is the average number of packets sent by the client during a game tick.mst is only present on single player worlds and corresponds to the time it takes for a game tick to be processed on the integrated server.brand is the server brand ("Integrated" for singleplayer world).gpu is the estimated GPU utilization percentage.īrand server mst ms ticks, up tx, down rx.blend is the value of the Biome Blend option.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |